José López

Unity Engineer

About

Unity Engineer focused on shipping production-ready gameplay systems, UI, performance, multiplayer, and XR features from prototype to shipped builds.

Unity Engineer with production ownership

I design and implement gameplay, UI, and interaction systems, focused on stability, performance, and clean, maintainable code.

  • Focus: Gameplay Systems & Mechanics
  • XR: VR/AR interaction systems (XR Interaction Toolkit, hand tracking, guided flows)
  • Optimization: Profiling, Memory, GC
  • Collaboration: Cross-disciplinary teams, production workflows
  • Ownership: Prototype → Production
  • Platforms: Meta Quest, PC, Mobile
  • Tooling: Unity Profiler, Git workflows, Debug tooling
  • Availability: Remote (Full-time or Contract)

I build modular gameplay systems with clean architecture and performance-aware implementations (profiling, memory/GC).
I also apply lightweight technical art (shaders/VFX) to improve interaction feedback and game feel.

Colombian & EU Citizen (Italy) — eligible to work across Europe without sponsorship.

Production Builds deployments, updates & live releases

Games & XR Projects shipped, delivered or in active development

Performance Optimizations profiling & optimization in production

Teams Collaborated With remote & cross-disciplinary teams

Skills

Technical skills applied across shipped games, XR titles, and production-ready builds.

UNITY (C#) DEVELOPMENT 90%
GAMEPLAY SYSTEMS & ARCHITECTURE (STATE MACHINES, SCRIPTABLEOBJECTS) 85%
PLAYER CONTROLS & GAME FEEL (INPUT, RESPONSIVENESS, FEEDBACK) 85%
XR DEVELOPMENT (XR INTERACTION TOOLKIT, HAND TRACKING, VR/AR) 85%
PERFORMANCE OPTIMIZATION (PROFILING, CPU/GPU, MEMORY, GC) 80%
BUILD & RELEASE (PC, ANDROID, QUEST — STORE SUBMISSIONS) 80%
VERSION CONTROL (GIT, BRANCHING, PRODUCTION WORKFLOWS) 80%
MULTIPLAYER (PHOTON PUN, PHOTON FUSION) 75%
SHADERS & VFX (SHADER GRAPH, VFX GRAPH — GAMEPLAY FEEDBACK) 65%

Career Highlights

A curated snapshot of shipped work, production experience, and technical ownership across Unity gameplay, UI, performance, multiplayer, and XR. For the full timeline, download or open my CV.

Profile

José López

Unity Engineer focused on shipping production-ready gameplay systems, UI, performance, multiplayer, and XR features from prototype to shipped builds.

  • Cali, Valle del Cauca, Colombia
  • jdloci05@gmail.com

Education

Bachelor of Multimedia Engineering

Jan 2020 – May 2024

Universidad Autónoma de Occidente (Autonomous University of the West) — Cali, Colombia

Multimedia Engineering focused on real-time interactive development: Unity/C#, gameplay systems, VR/AR, and digital media production.

Languages

  • Spanish (Native)
  • English (C1)

Independent & Personal Work

Dreampulse Interactive

Jul 2025 – Present

Remote — Cali, Colombia

Dreampulse Interactive is my self-funded indie studio where I build production-ready gameplay systems and technical foundations for mobile prototypes in Unity (C#), with a focus on rapid iteration, clean architecture, and game feel.

  • Core gameplay systems ownership and clean, maintainable technical architecture
  • Prototype-to-production pipelines across Unity (mobile, PC, XR)

Selected Experience

Unity XR Developer — Xennial Digital

Feb 2024 – Jul 2025

Remote — Colombia

  • Shipped and maintained Meta Quest Store VR applications (production-ready).
  • Improved FPS stability up to 60% through profiling and XR migration (OVR → Unity XR).
  • Implemented gameplay/interaction systems and supported multiplayer features (Photon (PUN/Fusion) + Unity Netcode).

Unity Gameplay Programmer — Corporación Talentum

Jun 2023 – Jan 2024

Remote — Colombia

  • Built gameplay and gamification systems for 3D educational games in Unity (C#).
  • Implemented multiplayer mechanics using Photon for real-time interaction.

Technical Team Lead / Unity Game Developer — Dovelp

Feb 2023 – Sep 2023

Remote — Luton, England

  • Led a remote team delivering a 2.5D platformer project to final build.
  • Hands-on gameplay systems + UI integration; ensured quality via code reviews and mentoring.

Need more details? The full timeline and projects are in the CV.

Projects

A selection of projects across creativity, gameplay systems and XR development, including shipped Meta Quest work, client deliveries, production-ready prototypes, and experimentations. Each project highlights technical ownership, performance-aware implementation, and clean, scalable systems.

  • All
  • Shipped & Client Work
  • Games (PC & Mobile)
  • Interactive & XR
  • Experiments & Prototypes

Optics Table - Snell's Law

Interactive VR optics simulator focused on ray behavior, angles, and precision UI systems

Magic Crash

Multiplayer arena game featuring real-time combat, abilities, and system-driven gameplay

Nurse Training Lab Simulations

Clinical VR training focused on medical procedures, hand tracking, and step-by-step validation

FrogFront

2D action platformer centered on boss fights, combat feedback, and enemy behavior systems

Runside Grove

Top-down action RPG prototype focused on combat systems, AI behavior, and world interaction

Miami MOCAAD VR

Immersive virtual museum experience blending storytelling, spatial navigation, and curated interaction

Cattacombbae Perdittas

First-person psychological horror focused on player mechanics, tension, and atmosphere

Ethereal

Interactive experience focused on player embodiment, emotional pacing, and experiential progression

Cyber Security Training

Desktop training simulation with guided missions, NPC behaviors, and interactive hack-style feedback

Biology Dissection Lab

VR dissection lab focused on interaction flow, bilingual UI, and legacy-system refactor

Molecule Builder

Educational VR chemistry tool centered on molecular geometry and spatial interaction systems

Veterinary Lab Simulations

Veterinary VR training focused on procedural flow, interaction clarity, and runtime stability

PowerPlay Interactive

VR electronics training lab focused on cable physics, snap-based assembly, and guided challenges

Game Feel Prototype

Gameplay experiments focused on responsiveness, timing, feedback, and player control tuning

Solarman

Third-person combat prototype featuring stamina, inventory, save systems, and AI encounters

Space Shooter AR

AR shooter prototype exploring camera-driven input and adaptive aiming via device tracking

Tron VR

Early VR prototype exploring movement, scale, and spatial presence fundamentals

Spacial Gunshot

Weapon and projectile prototype testing shooting mechanics, trajectories, and impact feedback

Zelda Shield & Sword

3D prop modeling focused on realistic detailing, 1:1 scale, and game-ready presentation

Stylized Island Diorama

Environment diorama focused on composition, lighting, and stylized world-building

Services

Available for contract and freelance work. I help teams ship production-ready Unity features across gameplay systems, UI, performance, multiplayer, and XR with clean, maintainable code and reliable builds.

Gameplay & Mechanics Development

Core mechanics, player controllers, progression loops, and gameplay state machines built with clean, scalable architecture and maintainable code.

XR Development (VR / AR) for Production

Production-focused VR/AR systems: XR Interaction Toolkit workflows, hand tracking, interaction/UI logic, guided modules, and performance-aware delivery across VR and PC.

Performance Optimization & Refactoring

Unity Profiler-driven optimization, bottleneck fixes, XR migrations (OVR → XR Interaction Toolkit), pooling, memory/GC tuning, and stabilization passes for PC, mobile, and standalone VR.

UI Implementation & Player Feedback

UI implementation and moment-to-moment feedback polish: readability, responsiveness, camera timing, interaction clarity, and game feel improvements.

Build & Release Support

Release preparation, checklists, device verification, regression checks, and bug reproduction reports to keep deliveries stable and client-ready.

Technical Leadership & Production Support

Task breakdowns, sprint planning support, code reviews, team alignment, and hands-on technical ownership to move projects from prototype to release.

Professional Endorsements

Feedback from technical leaders, managers, and collaborators I’ve worked closely with across XR, game development, and production environments.

José is a highly professional, proactive, and dependable developer. He approaches challenges with the right mindset and stays focused on results. Beyond his technical performance, he’s also a great person and genuinely a pleasure to work with.

Boris Ramírez

Boris Ramírez

Chief Technology Officer (CTO) — Xennial Digital

Working with José was a very positive experience. He consistently demonstrated commitment, professionalism, and clarity throughout every stage of the projects we worked on together. His portfolio clearly reflects the quality of his work and the serious, thoughtful approach he brings to every collaboration.

Martha Acosta

Martha Acosta

Director of Digital Solutions — Corporación Talentum

During the time we worked together, José consistently demonstrated strong problem-solving skills and solid development fundamentals. He shows a constant desire to learn, approaches challenges creatively, and brings focus and dedication to every project, making him a valuable asset to any development team.

Alejandro Rodríguez

Alejandro Rodríguez

Chief Creative Officer (CCO) — Xennial Digital

José consistently demonstrates strong commitment to the projects he’s involved in. Working with him was a great experience; he’s an excellent communicator and always open to sharing knowledge with the team.

Alejandro Garzón

Alejandro Garzón

Unity Development Lead — Corporación Talentum

José is a reliable developer with a strong technical mindset. He approaches problems with clarity, delivers clean and maintainable solutions, and consistently goes the extra mile to ensure quality. Working with him was smooth, collaborative, and technically solid.

Jeison Hernández

Jeison Hernández

Senior Unity Developer — Xennial Digital

I had the pleasure of working with José on multiple game development tasks. He communicates clearly, solves problems effectively, and consistently brings real value to the development team.

Daniel Beyioku

Daniel Beyioku

Lead Unity Developer — Dovelp

Contact

Open to full-time and contract roles. Feel free to reach out for collaboration, production support, or consulting.

Location

Colombia | EU Citizen (Italy) — Open to global teams

Email

jdloci05@gmail.com

Availability

Freelance / Contract / Full-time

Time zone

UTC-5 (flexible overlap)

Links

LinkedIn  •  GitHub