José López
Unity Engineer
About
Unity Engineer focused on shipping production-ready gameplay systems, UI, performance, multiplayer, and XR features from prototype to shipped builds.
Unity Engineer with production ownership
I design and implement gameplay, UI, and interaction systems, focused on stability, performance, and clean, maintainable code.
- Focus: Gameplay Systems & Mechanics
- XR: VR/AR interaction systems (XR Interaction Toolkit, hand tracking, guided flows)
- Optimization: Profiling, Memory, GC
- Collaboration: Cross-disciplinary teams, production workflows
- Ownership: Prototype → Production
- Platforms: Meta Quest, PC, Mobile
- Tooling: Unity Profiler, Git workflows, Debug tooling
- Availability: Remote (Full-time or Contract)
I build modular gameplay systems with clean architecture and performance-aware implementations (profiling, memory/GC).
I also apply lightweight technical art (shaders/VFX) to improve interaction feedback and game feel.
Colombian & EU Citizen (Italy) — eligible to work across Europe without sponsorship.
Production Builds deployments, updates & live releases
Games & XR Projects shipped, delivered or in active development
Performance Optimizations profiling & optimization in production
Teams Collaborated With remote & cross-disciplinary teams
Skills
Technical skills applied across shipped games, XR titles, and production-ready builds.
Career Highlights
A curated snapshot of shipped work, production experience, and technical ownership across Unity gameplay, UI, performance, multiplayer, and XR. For the full timeline, download or open my CV.
Profile
José López
Unity Engineer focused on shipping production-ready gameplay systems, UI, performance, multiplayer, and XR features from prototype to shipped builds.
Education
Bachelor of Multimedia Engineering
Jan 2020 – May 2024
Universidad Autónoma de Occidente (Autonomous University of the West) — Cali, Colombia
Multimedia Engineering focused on real-time interactive development: Unity/C#, gameplay systems, VR/AR, and digital media production.
Languages
- Spanish (Native)
- English (C1)
Independent & Personal Work
Dreampulse Interactive
Jul 2025 – Present
Remote — Cali, Colombia
Dreampulse Interactive is my self-funded indie studio where I build production-ready gameplay systems and technical foundations for mobile prototypes in Unity (C#), with a focus on rapid iteration, clean architecture, and game feel.
- Core gameplay systems ownership and clean, maintainable technical architecture
- Prototype-to-production pipelines across Unity (mobile, PC, XR)
Selected Experience
Unity XR Developer — Xennial Digital
Feb 2024 – Jul 2025
Remote — Colombia
- Shipped and maintained Meta Quest Store VR applications (production-ready).
- Improved FPS stability up to 60% through profiling and XR migration (OVR → Unity XR).
- Implemented gameplay/interaction systems and supported multiplayer features (Photon (PUN/Fusion) + Unity Netcode).
Unity Gameplay Programmer — Corporación Talentum
Jun 2023 – Jan 2024
Remote — Colombia
- Built gameplay and gamification systems for 3D educational games in Unity (C#).
- Implemented multiplayer mechanics using Photon for real-time interaction.
Technical Team Lead / Unity Game Developer — Dovelp
Feb 2023 – Sep 2023
Remote — Luton, England
- Led a remote team delivering a 2.5D platformer project to final build.
- Hands-on gameplay systems + UI integration; ensured quality via code reviews and mentoring.
Need more details? The full timeline and projects are in the CV.
Projects
A selection of projects across creativity, gameplay systems and XR development, including shipped Meta Quest work, client deliveries, production-ready prototypes, and experimentations. Each project highlights technical ownership, performance-aware implementation, and clean, scalable systems.
- All
- Shipped & Client Work
- Games (PC & Mobile)
- Interactive & XR
- Experiments & Prototypes
Services
Available for contract and freelance work. I help teams ship production-ready Unity features across gameplay systems, UI, performance, multiplayer, and XR with clean, maintainable code and reliable builds.
Gameplay & Mechanics Development
Core mechanics, player controllers, progression loops, and gameplay state machines built with clean, scalable architecture and maintainable code.
XR Development (VR / AR) for Production
Production-focused VR/AR systems: XR Interaction Toolkit workflows, hand tracking, interaction/UI logic, guided modules, and performance-aware delivery across VR and PC.
Performance Optimization & Refactoring
Unity Profiler-driven optimization, bottleneck fixes, XR migrations (OVR → XR Interaction Toolkit), pooling, memory/GC tuning, and stabilization passes for PC, mobile, and standalone VR.
UI Implementation & Player Feedback
UI implementation and moment-to-moment feedback polish: readability, responsiveness, camera timing, interaction clarity, and game feel improvements.
Build & Release Support
Release preparation, checklists, device verification, regression checks, and bug reproduction reports to keep deliveries stable and client-ready.
Technical Leadership & Production Support
Task breakdowns, sprint planning support, code reviews, team alignment, and hands-on technical ownership to move projects from prototype to release.
Professional Endorsements
Feedback from technical leaders, managers, and collaborators I’ve worked closely with across XR, game development, and production environments.
Contact
Open to full-time and contract roles. Feel free to reach out for collaboration, production support, or consulting.